Rules of Gunslinger:

  • All players wear roller skates, except for goalies
  • Players can use a tennis racket or a hockey stick, and can switch back and forth between the two at will, either by going to their bench to swap utensils or by going to their bench to substitute players
  • Each team is allowed one Lone Gunslinger in the game at any given time. The Gunslinger carries both a hockey stick and a tennis racket. The Gunslinger keeps the racket sheathed in a holster slung over his or her shoulder, to draw and re-holster at will
  • Players score goals by hitting the tennis ball through an upright goal. A goal is worth 2 points, unless from behind the 3-point line
  • Each team has one goalie (unless they are pulling their goalie for an extra attacker), who must remain within his or her goalie-only zone.
    This zone has trampolines the goalie can use, and soft surfaces to land on safely.
  • If a player hits the ball against the pole that holds up the goal, his or her team gets 1 point. For example, a player can fake a shot on goal in order to get the goalie to jump, then snipe a 1-point shot at the goal pole beneath the jumping goalie’s feet
  • Goalies can use their hands; they cannot carry sticks or rackets. When a goalie catches a ball, he or she can only bounce back on the trampoline once before throwing the ball back into play. Failure to do so results in the opposing team getting to tennis-serve the ball back into play from the corner.
  • Goalies can be swapped during a stoppage of play: a player can be both a goalie and a normal player during the course of a single game. Goalies are allowed, as they jump, to ‘run’ up the pole that holds up the upright goal, but are not allowed to hang from or sit on the goal post in order to stay up in the air longer than gravity allows
  • When the ball goes out of bounds, a player on the opposing team gets to tennis-serve it back into play from the sidelines. If it is not clear which team touched the ball last, a hockey-style faceoff occurs in the faceoff circle in the middle of the playing area. Faceoffs can only be taken by gunslingers or sticklers, not by racketeers
  • As in hockey, games are played in three 20 minute periods, 2 minute penalties, and sudden death overtime. In Overtime games can only be won with a 2 or 3 point goal, not a 1-point pole shot. The size of the playing area and the number of players per side may differ from league to league. It can be as large as a football field, or as small as a hockey rink
  • the grassy border zone: rather than have the playing area be directly surrounded by hockey-style boards, instead there is a border zone of grass, about 10 feet deep, separating the normal playing surface from the boards. The ball is still in-bounds when in the grassy zone. The grass mainly serves to slow down skaters so that they cannot hit opponents into the boards at high speeds, and so that skaters do not accidentally enter the goalie-only trampoline zone. Hockey-style hits in general are not allowed, but you can aggressively shove and bump opposing players – you can, for example, knock somebody into the grass if they are skating too close to the edge. You can only do this if they have the ball though; doing otherwise results in an interference penalty, as in hockey. Inside the grassy zone, you can also scrum for the ball along the boards and in the corners, hockey-style. Sticklers and gunslingers will of course have an advantage over racketeers inside the grassy zone.
  • Unlike other sports, teams have benches on both sides of the playing area. The benches are located behind the grassy zone, with a narrow skating-surface aisle leading through the grass to it.
    As in hockey, player substitutions can be made ‘on the fly’. Players can also swap their rackets for sticks, or vice versa, at any time
  • The Flip on the Fly: If a player wants to swap their stick/racket as rapidly as possible, they are allowed to throw their stick/racket to a teammate on their bench across the grassy zone, and have a stick/racket thrown back to them. To really swap rapidly, they can even do this without slowing down, throwing their racket/stick to one teammate on their bench and then having another teammate further down the bench throw a racket/stick back to them
  • Cannoneers: When playing Gunslinger on large, football-sized playing areas, each team has one Cannoneer, who is situated on a low mound immediately behind a corner of the playing area. The Cannoneer sits atop a tennis-ball-launching turret cannon, which can shoot tennis balls that the Cannoneer attempts to precisely aim. These shots are at a safe speed and angle; the mound and the angle of the cannon make it unable to hit anyone with the ball at close range. Immediately after a goal is scored, the Cannoneer is allowed to fire an outlet pass downfield to his or her teammates. This ball becomes the ball; the ball from the previous goal is out of play after a goal is scored. (You can also play Gunslinger without Cannoneers, if you must..)
  • As in High Kick and Bellringer, no commercials or advertisements are allowed in Gunslinger, no royal families or their sovereign wealth funds may own franchises, and once every seven years all of the league’s team rosters simultaneously reset. Entirely new rosters are then drafted in one big league-wide fantasy-style draft, which is to be held in either Vatican City or Las Vegas


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